AR Engineer
onsite
· 难度 5/5
Recruiter screen、技术电话面、Venice Beach 全天 onsite:包含上手做的 AR/3D 编码题、AR 渲染 pipeline 的系统设计、深挖以及团队匹配。Spectacles 团队筛选很严格。
由 AI 翻译,查看原文
- Walk me through a real-time 3D rendering optimization.(带我过一遍一个实时 3D 渲染优化。)
- Tell me about debugging a tricky AR tracking issue.(讲讲你如何调试一个棘手的 AR tracking 问题。)
- Describe collaborating with hardware on a tight power budget.(描述你如何在严格功耗预算下与硬件团队协作。)
- How do you balance experimentation with shipping discipline on an early-stage product?(在早期产品上,你如何平衡实验探索与交付纪律?)
Sales Manager
virtual
· 难度 3/5
Recruiter screen、sales manager 视频面试、客户方案展示、行为面试,以及与 VP 的终面。Snap Brand Sales 与广告主合作做以 AR 驱动的创意营销活动。
由 AI 翻译,查看原文
- Walk me through a large brand deal — strategy and execution.
- Tell me about losing a client to a competitor.
- Describe partnering with creative on an AR ad campaign.
- How do you sell Snap's young audience to brands skeptical of the platform?
Product Designer
virtual
· 难度 4/5
作品集评审、设计练习(重新思考一个 AR lens 交互)、讲评、与工程的跨职能面试,以及文化轮。Snap 的设计文化以创作者为中心,且偏实验性。
由 AI 翻译,查看原文
- Walk me through a design that pushed a technical boundary.(讲讲一个突破技术边界的设计。)
- Tell me about a feature you killed in design. Why?(说说你在设计阶段砍掉过的一个功能,为什么?)
- Describe collaborating with creators on a feature.(描述你如何与创作者一起合作做一个功能。)
- How do you design for a young-skewed audience while keeping the platform safe?(你如何在面向更年轻用户群做设计的同时保障平台安全?)