Marketing Manager
virtual
· 难度 3/5
Recruiter Screen、hiring manager 视频、市场营销 case study(为 iPad 上的 Photoshop 面向 prosumer 做一套 campaign)、和产品营销的跨职能、以及和 director 的终面。他们会追问你能否在品牌调性和可量化获客之间取得平衡。
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- Tell me about a campaign where the creative bombed. What did you do?(讲讲一次创意翻车的 campaign,你做了什么?)
- Describe a time you had to pivot a launch mid-cycle.(描述一次你不得不在发布周期中途转向的经历。)
- Walk me through balancing brand-building spend vs. performance marketing.(带我过一遍:你如何平衡品牌投入和效果投放?)
- How do you partner with product on co-marketing for a feature launch?(在功能发布时,你如何和产品团队合作做联合营销?)
UX Designer
virtual
· 难度 4/5
作品集展示(1 小时,4 位参会者)、设计练习(重新思考 Acrobat 的移动端签署流程)、点评环节、和 PM 及工程的跨职能、以及 director 轮。Adobe 期待的是匠人级掌控力,你的作品集是最大的筛选项。
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- Walk me through a project where you killed a feature you'd designed. What changed your mind?(带我过一遍:一个你亲自设计过但最后被你砍掉的功能项目,是什么让你改变了想法?)
- Tell me about advocating for a user need against business pressure.(讲讲你在业务压力下仍然为用户需求发声的一次经历。)
- Describe a time you fundamentally changed your approach based on user research.(描述一次你因为用户研究而从根本上改变做法的经历。)
- How do you design for users at every skill level without dumbing things down?(你如何为不同水平的用户设计,同时又不把东西做得过于低幼?)
Software Engineer
virtual
· 难度 4/5
Recruiter Screen,技术电话面试:两道编程题(一题算法,一题 C++/Rust 系统方向)。线上 onsite 共五轮:编程、系统设计(协作文档编辑)、过往项目深挖、和设计师的跨职能、以及团队匹配。他们想要在意创意工具的工程师。
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- Tell me about a perf optimization that required deep understanding of the underlying platform.(讲讲一次需要对底层平台有深刻理解的性能优化。)
- Describe collaborating with designers when their vision pushed the limits of what was technically feasible.(描述一次你和设计师合作,但他们的愿景把技术可行性的边界推到极限的经历。)
- Walk me through how you'd architect realtime sync for 100+ collaborators on a single document.(带我过一遍:你会如何为单个文档上 100+ 协作者设计实时同步架构?)
- How do you balance shipping new features vs. refactoring debt in a long-lived product?(在一个长期演进的产品里,你如何平衡发布新功能和重构技术债?)