Interviewed for a senior iOS role at PlayStation Studios about two months ago. Posting because I couldn't find much current info before going in.
The loop: recruiter call (30 min, pretty standard) technical screen with a hiring manager (45 min, mix of iOS fundamentals and one behavioral question about a time I owned a launch) take-home coding challenge, gave me a week, estimated 3-4 hours (it was more like 5) on-site: 4 back-to-back sessions over a half day. Two coding, one system design focused on a client-server architecture for a mobile game feature, one behavioral panel with 3 people
The system design round caught me off guard. They wanted me to think through syncing game state across unreliable connections, which is not a question I'd prepped for specifically. I think I passed it by narrating my assumptions clearly and not pretending I knew more than I did.
Behavioral stuff was very STAR-focused. They asked about cross-team collaboration twice in different forms. "Tell me about a time engineering and design disagreed and you were in the middle" type stuff.
I got an offer. Base came in a bit below what I make now but the PS brand is hard to ignore and remote is flexible. Still thinking about it honestly.
Happy to answer specific questions.