Roblox · Primly Community

Roblox engineering manager interview loop: what they test and how to prep

careerveteran · 5 replies

I went through the Roblox EM loop last year for a manager role on a platform team. I've been through a lot of these loops and the Roblox one had a few distinctive characteristics worth knowing.

The loop structure: Five rounds. Recruiter screen, then on-site (or back-to-back virtual for me): Technical depth (they call it "technical credibility") People management Cross-functional leadership Hiring manager / director Peer PM round (optional add-on for some roles)

Technical credibility round: This surprised me. It wasn't a coding interview but it was legitimately technical. They gave me a distributed systems scenario and asked how I'd guide my team through the design. The point isn't to be the one who comes up with the design, it's to show you understand what a good design looks like and can coach an engineer who's stuck. Know enough distributed systems to have an informed opinion. If you've been out of the IC loop for 5+ years you may need to brush up.

People management: They asked specifically about: performance improvement situations (how you've handled underperformers, with specificity), managing through ambiguity on a reorg, and developing senior ICs toward staff. The staff development question was real signal. Roblox cares about retaining senior talent. Have a concrete story.

Cross-functional leadership: This was the longest round. They probed on PM-eng relationship dynamics, situations where you had to push back on product direction, and how you build credibility with a new team. One question I got: "Tell me about a time you had to ship something you thought was the wrong call and how you handled it." They want to see that you can disagree, commit, and not poison the well.

What Roblox specifically emphasizes: Ownership is not just a buzzword here. They want EMs who are closer to the product than the average manager. If your prior experience is purely process and people and you've stepped back from technical context, it shows. The "technical credibility" round is a real filter.

Timeline for my loop: about 6 weeks total from first call to verbal offer. Feedback came quickly post-debrief, about 4 days.

5 replies

firsttime_mgr

How explicit were they about leveling? Like did they tell you whether you were being considered for M1 vs M2 (or whatever their levels are) going in?

ux_uma

Yes, the recruiter told me the level I was being considered for and explained roughly how many direct reports that typically means. They were clearer about leveling than most companies I've talked to. Ask on the recruiter call if they don't bring it up.

director_dee

The technical credibility round for EMs is something I wish more companies did. The worst engineering managers I've hired were people who couldn't engage with a system design at all. Good to hear Roblox is checking for that.

ae_andre

Any sense of EM comp at Roblox for a team of 6-8? Trying to compare against FAANG EM bands.

sdr_sky

My offer for a team of ~7 was $245k base with RSUs that brought it to somewhere in the $400-450k range on paper at the grant price. FAANG EM bands at the same scope would be higher at Google/Meta but Roblox was competitive with Amazon EM at the time.