Roblox · Primly Community

Completed Roblox SWE onsite last month (infra/platform track)

infra_ines · 4 replies

Just wrapped up their hiring process for a senior platform eng role, so here's what I saw.

Phone screen was a recruiter call (20 min, standard) followed by a technical screen. The tech screen was one LC-medium on graphs, not too wild. Then the virtual onsite was 5 sessions over two days.

What was in the onsite: 2 coding rounds (one felt like a real-world distributed systems problem more than a pure LC puzzle, which I appreciated) 1 system design: design a real-time leaderboard for millions of concurrent players. they pushed hard on consistency vs. availability tradeoffs 1 behavioral 1 cross-functional/culture round with a non-engineer

The design round is where they really probe. I got asked follow-up questions for 40 minutes. They want to see that you can hold the whole system in your head and defend tradeoffs without getting defensive when they push back.

Behavioral was fairly standard, ownership and failure stories. The cross-functional one surprised me a bit because it went deep on how I think about child safety and platform trust, not just generic collaboration questions. Given who their users are, that makes total sense in hindsight.

Did not get an offer, but the process itself was well-run. Interviewers were prepared and didn't waste time.

4 replies

remote_swe_42

how long from onsite to decision? and did they give any signal on the call vs. email for the no?

infra_ines

got an email about 8 business days after the onsite. no feedback in the email, just a standard 'we've decided to move forward with other candidates.' recruiter did offer a call after but honestly i didn't take it, wasn't in the headspace.

careerveteran

the safety/trust angle on the cross-functional round is real. i've heard this from multiple people. if you're prepping, spend 10 minutes thinking through how you'd approach a feature that could be misused by a bad actor on a platform with kids. it doesn't have to be perfect, they just want to see you've thought about it at all.

sre_sol

real-time leaderboard for millions of players is basically Roblox's actual infrastructure problem. that's a good sign they're testing real stuff and not textbook scenarios.