interviewed for a senior iOS role on one of the mobile games teams. sharing because i couldn't find much current info when i was prepping.
the rounds: recruiter screen, 30 min, very standard. asked about my timeline and visa situation (i'm a citizen, fwiw). take-home. 4 hours, they said. i clocked 5.5. it was a small game-state UI exercise, no real trick to it, just execute cleanly and handle edge cases. two back-to-back technical interviews on a wednesday afternoon. first was a live coding problem, pretty standard array manipulation. second was more of a "walk me through how you'd architect this feature" with a senior staff eng. that one was genuinely interesting. behavioral panel, 3 people, 45 min total. questions were not fluffy. "tell me about a time you pushed back on a product decision" came up, and they wanted real specifics.
the behavioral round mattered more than i expected. the technical bar wasn't punishing but the "player-first" culture questions were real. they wanted to see you'd actually shipped things people used, not just written elegant code in a vacuum.
took 9 business days from final round to verbal offer. comp was reasonable, not FAANG-level, more on that in the comp thread.