Electronic Arts · Primly Community

nervous about the behavioral panel at EA, any tips?

sam_recovering · 3 replies

i have my final-round behavioral panel at EA next week and honestly it's the part i'm most anxious about. three interviewers, 45 minutes. i've done fine on the technical rounds but the behavioral stuff always trips me up because i second-guess whether my stories are "impressive enough."

any advice from people who've been through theirs? what stories actually landed? was it STAR format strictly, or more conversational?

3 replies

consultant_cam

STAR is the skeleton, not the script. the mistake most people make is hitting every letter of STAR like a checklist instead of just telling a story that happens to have those elements. the interviewers at EA are real humans who've heard 400 behavioral answers. make yours feel like something that actually happened to you, with friction and outcome, not a perfectly structured 90-second speech.

also: "impressive enough" is usually the wrong frame. they want specific and true more than impressive. a story where you made a mistake and course-corrected is often more useful to them than a story where everything went great.

sam_recovering

this actually helps a lot. i have a "we shipped something broken and i caught it the night before launch" story that i've been avoiding because i worried it makes me look bad. maybe that's the one to use.

veteran_vance

use the broken ship story. stories with real stakes and a decision you made under pressure are exactly what those questions are fishing for. military background here, we called it AAR (after-action review): what happened, what i did, what i'd change. maps really well to behavioral interviews.